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Joined 8 months ago
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Cake day: June 20th, 2025

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  • Are you actually confused about the information asymmetry in video game purchases? Given your weird movie references I assumed you were just trying to change the topic.

    I’ll try to use small words. Before you play a game, you don’t know if it’s goo;, just as used car buyers don’t know if the used car is a lemon. Without a buyer protections that drags the price of good games down just as lemons drag down the price of used cars. Akerlof goes into the proof for the car part of this in his paper.

    “Lemon laws” mostly solve that problem for cars. Steam mostly solves that problem for video games. That requires trust. You may not trust Steam but millions of people do. They’ve repeatedly made decisions that benefit gamers so gamers flock to them. Thats why they buy so many games from Steam even when they’re available elsewhere. If they broke that trust they’d probably never get it back but, until then, their net effect is to increase revenue for studios by providing a market where people are comfortable enough to spend more money.