• 3 Posts
  • 16 Comments
Joined 2 years ago
cake
Cake day: July 25th, 2023

help-circle





  • There’s some really bad mouse accelerations built into desktop OS. For example Windows’ mouse accel curve is an abomination and I really don’t know how they came up with it. Maybe they threw a dice. [1] Comparatively a curve like [2] is much more suitable for gaming, as it essentially allows for precise tracking, small flicks with constant sensitivity, while still allowing for rapid 180 degree turns. Especially quake-like arena shooter benefit from this as you can play long range and close range with the same settings (Quake is where this kind of mouse accel was first implemented).

    [1]

    [2]


  • With the right curve accel is not necessarily less consistent.

    I’ve used linear acceleration, a limit of 2.0 and an for me suitable offset with the same consistency as without. This is because the acceleration is kicking in only after an acceleration threshold (offset) has been passed. So unless I really yank my arm, there’s no difference between having accel on and off.
    The result is that normal aiming (tracking, small flicks) benefits of exactly the same muscle memory with and without accel on.

    You can think of it as having two sensitivities: one for tracking, and one for quick 180° turns. Because of the linear increase in sensitivity between the two sensitivities (one caused by the offset, the other one set by the limit), it feels quite natural and not like “traditional” mouse accel.





  • It won’t save you from doing a bit of work but you could use podman. There’s systemd integration so you can still start/stop/enable your services with systemctl while using docker/container images. You won’t be able to use docker-compose directly, but it’s usually not that hard to replicate the logic with systemd (Immich was a PITA at first (because they had so many microservices split into multiple images, but it improved considerably over the first two years).

    I do this with NixOS quite a bit, and I’ve yet to use docker compose (although the syntax is different, it’s still the same process).









  • Being able to play game from a single library simultaneously is awesome and how it should’ve been from a usability perspective.

    Sadly this change will make it impossible to simply share games with someone specifically, since it’s now required to be in the same Family Share, which is a strong commitment. For sharing games in a single friend group, this change won’t change much (unless someone still wants to share with their family). The changes make game sharing work more like intended, in other words family share.