

They also identity the particular junction that seems the most likely to be an artifact of simulation if we’re in one.
A game like No Man’s Sky generates billions of planets using procedural generation with a continuous seed function that gets converted into discrete voxels for tracking stateful interactions.
The researchers are claiming that the complexity of where our universe’s seemingly continuous gravitational behaviors meet up with the behaviors of continuous probabilities converting to discrete values when being interacted with in stateful ways is incompatible with being simulated.
But completely overlook that said complexity itself may be the byproduct of simulation, in line with independent emerging approaches in how we are simulating worlds.
I’m a proponent and I definitely don’t think it’s impossible to make a probable case beyond a reasonable doubt.
And there are implications around it being the case which do change up how we might approach truth seeking.
Also, if you exist in a dream but don’t exist outside of it, there’s pretty significant philosophical stakes in the nature and scope of the dream. We’ve been too brainwashed by Plato’s influence and the idea that “original = good” and “copy = bad.”
There’s a lot of things that can only exist by way of copies that can’t exist for the original (i.e. closure recursion), so it’s a weird remnant philosophical obsession.
All that said, I do get that it’s a fairly uncomfortable notion for a lot of people.