Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.

          • pineapple@lemmy.ml
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            6 days ago

            I daily drive a linux distro I 100% agree that windows is much worse than windows. I was saying that pirating windows is better than paying for it. Still doesn’t come close to trumping linux though.

  • melfie@lemy.lol
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    8 days ago

    How is this gold on WineHQ when I can’t even get past the USB dongle and license activation?

  • LumpyPancakes@piefed.social
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    9 days ago

    I wonder if this will work on Debian 12. I need a version of excel to work (for VBA) and it’s a bit slow in Gnome Boxes.

  • bw42@lemmy.world
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    9 days ago

    Already downloaded and built it on Slackware.

    Was able to get Fallout 3 running on it without mods or community patches. Working fairly well, as long as its run windowed fullscreen I can tab out and back without it crashing.

      • bw42@lemmy.world
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        8 days ago

        -current

        Updated it right before I built Wine.

        Using the Steam release of Fallout 3 goty. Created a clean wine prefix, configured it for Windows 7. Installed .Net 3.5 sp1 and Visual C++ runtimes for 2008 and 2010 just in case. Installed latest DXVK with winetricks. Modified the system.reg with regedit to add key and string for the installed path.

        After that I was able to run the Launcher, set it to windowed and launch it.

        Have spent about 5 hours so far on current play through. Has crashed a couple of times.

    • Damage@feddit.it
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      9 days ago

      Fallout 3

      I remember playing Fallout 3 through wine on my Macbook Pro ages ago, it worked ok but crashed often. Well, given the circumstances it was more than good enough.

      • cmnybo@discuss.tchncs.de
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        9 days ago

        It crashed a lot when I played it on windows too. I tried playing it a couple of times, but always gave up partway through because it kept crashing. There are some mods that are supposed to help with stability, I should try it again and see if they fix it.

        • criss_cross@lemmy.world
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          8 days ago

          I remember on launch it was a fucking miracle if the PC version could get past the intro screen. The fact that it’s remotely stable now is a bloody miracle.

  • Freakazoid@lemmy.ml
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    9 days ago

    Anyone knows if vsts work in this version?

    My wine is currently being helt at version 9.21 due to some bugs in newer versions.

    • Malix@sopuli.xyz
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      9 days ago

      While I don’t specifically know about version 11, but I’ve been running windows daw + vst’s on wine 9-10.?? for ages. Using Renoise + bunch of different vst’s (mix of vst2 and vst3), all of them seem to work just fine. I did have to install dxvk to the wineprefix to get the ui of some plugins to work, but they do work fine(ish) with it.

      Now, the thing I have NOT tested is ilok drm. So far I’ve managed to do with plugins which don’t use it.

      I see wine 11 is already in my distro’s testing repos. Aggressive waiting starts.

      edit: for clarification, preset dropdown menu’s from one specific plugin vendor (solemntones) vst’s needs to be click/dragged the right way, otherwise they seem to not work. Bit annoying, but otherwise my plugins work.

        • Malix@sopuli.xyz
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          8 days ago

          I’ve set it to 16ms in renoise, not 100% how accurate that is but audio doesn’t crackle and jamming on vsti’s doesn’t seem to have noticeable input delay. I don’t have any actual instruments to test.

          • underscores@lemmy.zip
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            7 days ago

            16ms would be too laggy to play actual instruments sadly, is it possible for you to set it to 4ms?

            • Malix@sopuli.xyz
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              6 days ago

              apparently renoise doesn’t allow values less than 5ms… which also seems to work just fine, huh.

              ASIO doesn’t seem to want to work, and it doesn’t do anything for me anyway, I’ve been more than kontent with the DirectSound (I have no idea what wine 9/10/11 does with it under the hood, plays fine through pipewire & my virtual devices) - and renoise isn’t really a traditional daw anyway, it can record instruments for sure, but it’s more of a old-skool tracker with vst/vsti and daw-like automation.

              edit: “kontent”… my kde-isms peaking through. heh.

              edit2: ffwiw: when I last used renoise on this same machine on win10, I absolutely could not have set the latency below 20ms, even a single instrument of any kind would immediately crackle.

              • underscores@lemmy.zip
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                6 days ago

                I imagine some vsts do not play nice with low latency but I use low latency piano vsts (kontakt, Ravenscroft 275)

                In pipewire I had to use Jack to lower the latency as pulse and alsa were too laggy for playing instruments

    • nibbler@discuss.tchncs.de
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      9 days ago

      really? my games just work. 3 years ago i still had to invest time into debugging/tweaking, just last month i installed 3 random games from my steam library and they all just worked out of the box.

        • notthebees@reddthat.com
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          9 days ago

          I know macs are a little more different than normal arm CPUs with page size etc. Don’t you need fex or box64?

          • NewOldGuard@lemmy.ml
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            8 days ago

            The Mac ecosystem has its own set of tooling for this. It uses Apple’s Rosetta 2 for x86 to ARM translation, and their Game Porting Toolkit (GPTK) for DX12 to Metal (Apple’s proprietary graphics API) translation.

            (Should note that Asahi doesn’t have full support for M4 Macs yet so I’m assuming they’re on MacOS)

        • nibbler@discuss.tchncs.de
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          8 days ago

          I admit I bought AMD graphics and use a distribution that is said to be good for gaming (cachyos) to save me some trouble. and I did not test on very recent titles (I dont own/play those)

        • Grass@sh.itjust.works
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          9 days ago

          I thought at first you were a time traveller from 2009 or something but I totally forgot wine runs on mac

  • webghost0101@sopuli.xyz
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    9 days ago

    Stahp, my games already perform better on linux with wine then they did on windows at this rate…

    Actually please keep going !!!

    • HubertManne@piefed.social
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      9 days ago

      this is always going to be the toughest as the developer is known for not wanting their things to work or be compatible even with standards they publish.

      • Spice Hoarder@lemmy.zip
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        8 days ago

        Office 2010 is all you really need. Hell Microsoft is trying to make everything electron apps anyway. So we’ll get full (current year) office running on Linux soon, for better or for worse.

        • HubertManne@piefed.social
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          8 days ago

          I have been doing fine with libre office. I mostly do doc and send as pdf. If they ask for word format I save it as such and send it to them. spreadsheet and slides I don’t share. Granted at workplaces I use whatever they give me to use on my work machine.

  • LoafedBurrito@lemmy.world
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    7 days ago

    Wine has saved my classic gaming expeirience. I was about to spend hundreds to get my old windows xp computer new hard drives and adapters for the IDE, etc.

    Then i screwed around with wine and installed my first game and it plays better than windows. Linux for life!