- cross-posted to:
- linux4noobs@programming.dev
- cross-posted to:
- linux4noobs@programming.dev
crossposted from https://reddthat.com/post/51425980
What’s new in this release:
- Fast synchronization support using NTSync.
- 16-bit apps supported in new WoW64 mode.
- Initial support for D3DKMT objects.
- WinMD (Windows Metadata) files generated and installed.
- Various bug fixes.
The source is available at https://dl.winehq.org/wine/source/10.x/wine-10.16.tar.xz
Binary packages for various distributions will be available from the respective download sites.
You will find documentation here.
Wine is available thanks to the work of many people. See the file AUTHORS for the complete list.
Nice. This is what turns that kernel 6.14 feature into a performance boost for some Windows games.
Before/after examples from early last year:
Obligatory reminder that this comparison is versus vanilla wine, and gamers (steam) haven’t been using vanilla wine for many years.
Versus esync or fsync, ntsync doesn’t bring any particular performance benefit. But it may bring more consistent fps, and is actually supported in the kernel and now wine.
Just don’t expect 100 more fps, or even 10.
Not all gamers use Steam or Proton exclusively, or at all.
Some of us even make custom Wine builds.
This is a welcome change, regardless of whether you have a use for it.