Steam Link had too high of latency for me.
Wifi or ethernet?
Steam Link had too high of latency for me.
Wifi or ethernet?
BEST most strongly marketed
I’m willing to assume Zorin is a solid distro, and I suppose some Windows expats might enjoy a Gtk-based desktop, but experience has shown that some are more at home with KDE Plasma.
Wikipedia says its community edition is AGPL licensed.
Samsung phones blow e-fuses when you unlock their bootloaders, so there’s no going back. I think this would prevent a proper GrapheneOS installation.
Perhaps Samsung could start shipping phones with GrapheneOS natively installed, but since the phone’s owner would not have control of the OS, that would arguably not be GrapheneOS as we know it today. Or maybe Samsung could change their chain of trust implementation to be more like Google’s, allowing the bootloader to be re-locked.
I’m comfortable opening up a device like that and replacing parts if necessary, so I would buy one under the right conditions.
Consider:
Related:
https://www.ifixit.com/Wiki/How_to_Identify_PS5_DualSense_Controller_Version
The color of mead, which awaits you at the drinking hall!
Also, more of us should be advocating for site owners make their sites usable without JavaScript. It’s almost never necessary.
Allowing web sites to execute arbitrary code on your computer is not only a privacy risk; it’s also a security threat.
Not all gamers use Steam or Proton exclusively, or at all.
Some of us even make custom Wine builds.
This is a welcome change, regardless of whether you have a use for it.
Fast synchronization support using NTSync.
Nice. This is what turns that kernel 6.14 feature into a performance boost for some Windows games.
Before/after examples from early last year:
== Performance ==
The gain in performance varies wildly depending on the application in question
and the user's hardware. For some games NT synchronization is not a bottleneck
and no change can be observed, but for others frame rate improvements of 50 to
150 percent are not atypical. The following table lists frame rate measurements
from a variety of games on a variety of hardware, taken by users Dmitry
Skvortsov, FuzzyQuils, OnMars, and myself:
Game Upstream ntsync improvement
===========================================================================
Anger Foot 69 99 43%
Call of Juarez 99.8 224.1 125%
Dirt 3 110.6 860.7 678%
Forza Horizon 5 108 160 48%
Lara Croft: Temple of Osiris 141 326 131%
Metro 2033 164.4 199.2 21%
Resident Evil 2 26 77 196%
The Crew 26 51 96%
Tiny Tina's Wonderlands 130 360 177%
Total War Saga: Troy 109 146 34%
===========================================================================
You are not overthinking it. Exploiting this would be a bit more complex than capturing a packet on the wire, but it is possible.
If you intend to use a passphrase for anything important, it’s best to generate it locally.
I wonder why the Favorites section is positioned away from the button that opens the menu. Seems inconvenient.
I don’t know whether Hollow Knight uses an input library (like SDL) that would allow controller tweaks, but it might be worth investigating.
Steam generally gets games with poor/rigid controller support to work via Steam Input, which creates a virtual device that behaves like an Xbox controller and maps the real controller’s inputs to it. You’re not using Steam, but this project does the same sort of thing, and might be helpful:
https://github.com/chrippa/ds4drv
I don’t know if it’s still maintained, but if it chokes on a new distro, one if its forks might work.
A bug that nobody knows about is not a bug.
Did you read the post? It says, “This 5.8% of players found 38% of all the bugs that affected everyone.”
Bugs that affect everyone are not bugs that nobody knows about.
And beyond this specific game, let’s remember that it’s very common for players to experience bugs without filing bug reports, but still complain (either to you or publicly) about your broken game. So you won’t have identified these bugs, but they will still be out there affecting player experience. If you don’t care about that, consider that they will also affect word of mouth and reviews of your game, and therefore your sales.
We’re all limited by hours in a day. That makes this all the more important: A bug fixed once is a bug that doesn’t consume support time (and budget) ever again.
A lot of extra work for just 5.8% of extra units, right?
Wrong. Bugs exist whenever you know about them, or not.
Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!
Perhaps, but given how often governments issue themselves a free pass on things that they make illegal for everyone else, I think that getting this idea to work as we hope would require a lot of careful shepherding, and I fear that the leaders able and motivated to do this are often in the minority.
So let’s get some better leaders.
I’m excited to see Ladybird developing, but the project accepting money from Cloudflare makes me wary. Between Cloudflare’s man-in-the-middle position in a great deal of web traffic, and their similarly invasive position as a major DNS-over-HTTPS provider, they are not remotely privacy-friendly.
More or less. I think it’s a fork of Project Bergamot.
https://github.com/mozilla/translations
https://browser.mt/
https://en.wikipedia.org/wiki/Project_Bergamot